Yeah, we hope to have Steps 1-3 of Our Life and some of the DLCs out by summer (August or September) and then more DLCs/Step 4 will be released over time.
Aha, I just realised that the Shiloh in this game is the one from XOXO droplets! now i feel kind of stupid because i've been playing xoxo droplets the entire day LOL keep up the good work!
Yep! Both Shiloh and Jeremy make appearances in this game so far (my two favorite characters from XOXO Droplets, though I'm ashamed to admit I didn't recognize Jeremy when he showed up here).
omg, i didn't even think about the fact that that was Jeremy. his hairstyle was so familiar, but I just kept thinking of Cove. i guess he barely changed in personality but he really upgraded from that bowl cut.
Actually, the main reason I didn't recognize him was his personality changed so much. I was used to him being 'Whatever, I don't care' in XOXO Droplets, so seeing him as an insufferable angry twerp here was pretty jarring. It's nice to see how he's grown, though. xD
Yes, I love all the new little additions and changes to the demo. I imagine my Hunter as the smiling, playful, friendly basketball boy that's popular but totally snaps if someone tries to hurt Cove. Aka, thank you for the mean boy moment. My Hunter was ready to throw down on that kid! Thank god for cooler headed Derek and Cove. Definitely a perfect moment for my head-cannon. Hopefully there's more chances for that in the final version (or keep that moment in the final, cause yes...totally imagining Derek and Cove restraining my hothead as he yells threats at bowl-cut boy). xD
Hopefully since its a demo, not all the voiced names are in. Cause I didn't see Hunter on the list. But it IS the demo. =P
God, why must the wait be so painful? This is really turning into a great gem and Cove is forever best boy. Thank you guys so much for this game and the effort you are putting into it. Stay safe and healthy!
Nice to hear the new options are going over well! Hunter seems great, haha.
There's gonna be around 700 names in the full version. We just don't want to make the demo download really big so brand new players don't pass over it. The complete version will have the voiced name feature as a free DLC, again to keep the regular download from being extra large. Also, I checked the full list and Hunter is one of the options~
Sweet. I figured as much, but I confess that I did check my kickstarter to make sure I'd done the survey right. ^^'
Yeah, I loved all the small new details and added script. Even Derek is pretty adorable and meshes almost perfectly with my Hunter and Cove. And yeah, you don't bully Cove. Hunter became his knight the moment they first met on the hilltop. (cause I just find the idea of antisocial Cove being hugged and dragged around everywhere by my OC just adorable for that age. Also yelling stranger danger at his dad. xD)
[code] I'm sorry, but an uncaught exception occurred.
While running game code: File "game/cove_step2.rpy", line 51, in <module> NameError: name 'bracelet_right1_step2' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback: File "prologue.rpyc", line 2371, in script call File "s1_shopping.rpyc", line 1490, in script call File "s1_firefiles.rpyc", line 1498, in script call File "s2_intro.rpyc", line 852, in script call File "cove_step2.rpyc", line 51, in script File "/private/var/folders/hl/frgv1nf94wvd6zhq_m78__240000gn/T/AppTranslocation/7D865529-F78D-42F6-96C3-2E786D0599A8/d/OurLifeDemo.app/Contents/Resources/autorun/renpy/ast.py", line 1832, in execute if renpy.python.py_eval(condition): File "/private/var/folders/hl/frgv1nf94wvd6zhq_m78__240000gn/T/AppTranslocation/7D865529-F78D-42F6-96C3-2E786D0599A8/d/OurLifeDemo.app/Contents/Resources/autorun/renpy/python.py", line 2059, in py_eval return py_eval_bytecode(code, globals, locals) File "/private/var/folders/hl/frgv1nf94wvd6zhq_m78__240000gn/T/AppTranslocation/7D865529-F78D-42F6-96C3-2E786D0599A8/d/OurLifeDemo.app/Contents/Resources/autorun/renpy/python.py", line 2052, in py_eval_bytecode return eval(bytecode, globals, locals) File "game/cove_step2.rpy", line 51, in <module> NameError: name 'bracelet_right1_step2' is not defined
Darwin-19.3.0-x86_64-i386-64bit Ren'Py 7.3.5.606 Our Life Demo 3.0 Sun Apr 12 22:18:52 2020 [/code]
Thank you for the report! We uploaded a new Mac build that should hopefully fix the error. You'll likely need to start a new file and not reload the one you currently have, unfortunately.
This may be the biggest game I'm anticipating for 2020!! I played the demo a while back and I immediately adored it. GBPatch never ceases to amaze me!! Thank you for your hard work at such an amazing game, GBPatch!
Aw, thank you for saying that! We're thrilled to hear you're looking forward to the game. We'll keeping working away at it to get it finished for everybody ^^
The DLCs will cost between $3-$5USD each, depending on what type of DLC it is. The most expensive DLCs are the ones that add an additional romance story with a different character (Derek or Baxter), the less expensive ones just unlock more content with Cove.
When I was playing this kept popping up whenever I had to choose some dialog when talking to Lee. Not sure if someone else had already brought it up, but just shedding some light to this error.
[code] I'm sorry, but an uncaught exception occurred.
While loading <'Image' u'images/characters/Lee_13_cut/Expressions/cl_eyes1.png'>: File "game/portrait.rpy", line 84, in render File "game/character_sprite.rpy", line 88, in GetRender IOError: Couldn't find file 'images/characters/Lee_13_cut/Expressions/cl_eyes1.png'.
-- Full Traceback ------------------------------------------------------------
Full traceback: File "prologue.rpyc", line 2371, in script call File "s1_firefiles.rpyc", line 1498, in script call File "s1_long_day.rpyc", line 1407, in script call File "s1_shopping.rpyc", line 1490, in script call File "s2_intro.rpyc", line 2237, in script call File "s2_intro3_lee.rpyc", line 254, in script File "C:\Users\nadel\AppData\Local\Temp\Rar$EXa14164.24595\OurLifeDemo-3.0-pc\renpy\ast.py", line 1628, in execute choice = renpy.exports.menu(choices, self.set, args, kwargs, item_arguments) File "C:\Users\nadel\AppData\Local\Temp\Rar$EXa14164.24595\OurLifeDemo-3.0-pc\renpy\exports.py", line 990, in menu rv = renpy.store.menu(new_items) File "C:\Users\nadel\AppData\Local\Temp\Rar$EXa14164.24595\OurLifeDemo-3.0-pc\renpy\exports.py", line 1226, in display_menu rv = renpy.ui.interact(mouse='menu', type=type, roll_forward=roll_forward) File "C:\Users\nadel\AppData\Local\Temp\Rar$EXa14164.24595\OurLifeDemo-3.0-pc\renpy\ui.py", line 297, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File "C:\Users\nadel\AppData\Local\Temp\Rar$EXa14164.24595\OurLifeDemo-3.0-pc\renpy\display\core.py", line 2702, in interact repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs) File "C:\Users\nadel\AppData\Local\Temp\Rar$EXa14164.24595\OurLifeDemo-3.0-pc\renpy\display\core.py", line 3194, in interact_core self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn) File "C:\Users\nadel\AppData\Local\Temp\Rar$EXa14164.24595\OurLifeDemo-3.0-pc\renpy\display\core.py", line 2094, in draw_screen renpy.config.screen_height, File "renpy/display/render.pyx", line 490, in renpy.display.render.render_screen (gen\renpy.display.render.c:6805) rv = render(root, width, height, st, st) File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520) rv = d.render(widtho, heighto, st, at) File "C:\Users\nadel\AppData\Local\Temp\Rar$EXa14164.24595\OurLifeDemo-3.0-pc\renpy\display\layout.py", line 722, in render surf = render(child, width, height, cst, cat) File "renpy/display/render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:4075) cpdef render(d, object widtho, object heighto, double st, double at): File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520) rv = d.render(widtho, heighto, st, at) File "C:\Users\nadel\AppData\Local\Temp\Rar$EXa14164.24595\OurLifeDemo-3.0-pc\renpy\display\layout.py", line 722, in render surf = render(child, width, height, cst, cat) File "renpy/display/render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:4075) cpdef render(d, object widtho, object heighto, double st, double at): File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520) rv = d.render(widtho, heighto, st, at) File "C:\Users\nadel\AppData\Local\Temp\Rar$EXa14164.24595\OurLifeDemo-3.0-pc\renpy\display\layout.py", line 722, in render surf = render(child, width, height, cst, cat) File "renpy/display/render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:4075) cpdef render(d, object widtho, object heighto, double st, double at): File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520) rv = d.render(widtho, heighto, st, at) File "accelerator.pyx", line 110, in renpy.display.accelerator.transform_render File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520) rv = d.render(widtho, heighto, st, at) File "C:\Users\nadel\AppData\Local\Temp\Rar$EXa14164.24595\OurLifeDemo-3.0-pc\renpy\display\image.py", line 500, in render return wrap_render(self.target, width, height, st, at) File "C:\Users\nadel\AppData\Local\Temp\Rar$EXa14164.24595\OurLifeDemo-3.0-pc\renpy\display\image.py", line 306, in wrap_render rend = render(child, w, h, st, at) File "renpy/display/render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:4075) cpdef render(d, object widtho, object heighto, double st, double at): File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520) rv = d.render(widtho, heighto, st, at) File "game/portrait.rpy", line 84, in render File "game/character_sprite.rpy", line 88, in GetRender File "renpy/display/render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:4075) cpdef render(d, object widtho, object heighto, double st, double at): File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520) rv = d.render(widtho, heighto, st, at) File "C:\Users\nadel\AppData\Local\Temp\Rar$EXa14164.24595\OurLifeDemo-3.0-pc\renpy\display\layout.py", line 1285, in render return renpy.display.render.render(self.child, w, h, st, at) File "renpy/display/render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:4075) cpdef render(d, object widtho, object heighto, double st, double at): File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520) rv = d.render(widtho, heighto, st, at) File "C:\Users\nadel\AppData\Local\Temp\Rar$EXa14164.24595\OurLifeDemo-3.0-pc\renpy\display\im.py", line 583, in render return cache.get(self, render=True) File "C:\Users\nadel\AppData\Local\Temp\Rar$EXa14164.24595\OurLifeDemo-3.0-pc\renpy\display\im.py", line 266, in get surf = image.load() File "C:\Users\nadel\AppData\Local\Temp\Rar$EXa14164.24595\OurLifeDemo-3.0-pc\renpy\display\im.py", line 628, in load surf = renpy.display.pgrender.load_image(renpy.loader.load(self.filename), self.filename) File "C:\Users\nadel\AppData\Local\Temp\Rar$EXa14164.24595\OurLifeDemo-3.0-pc\renpy\loader.py", line 576, in load raise IOError("Couldn't find file '%s'." % name) IOError: Couldn't find file 'images/characters/Lee_13_cut/Expressions/cl_eyes1.png'.
Windows-8-6.2.9200 Ren'Py 7.3.5.606 Our Life Demo 3.0 Sat Apr 11 20:54:53 2020 [/code]
Thanks for the report! It's already been fixed ^^. Please download the current file or, if you prefer, you can get through the scene in the current file by turning animations off on the config screen.
Hi, GBPatch devs! I absolutely adore your work and can't wait for the full game! I just downloaded the updated demo but the section with Lee is causing me some problems. It keeps throwing an exception error and I'm not sure if the problem is on my end or if it's an issue in the demo. Here's the message it keeps displaying, hope you guys can look over.
I'm sorry, but an uncaught exception occurred.
While loading <'Image' u'images/characters/Lee_13_cut/Expressions/cl_eyes1.png'>: File "game/portrait.rpy", line 84, in render File "game/character_sprite.rpy", line 88, in GetRender IOError: Couldn't find file 'images/characters/Lee_13_cut/Expressions/cl_eyes1.png'.
-- Full Traceback ------------------------------------------------------------
Full traceback: File "prologue.rpyc", line 2371, in script call File "s1_shopping.rpyc", line 1490, in script call File "s1_grownup.rpyc", line 1759, in script call File "s1_long_day.rpyc", line 1407, in script call File "s2_intro.rpyc", line 2237, in script call File "s2_intro3_lee.rpyc", line 250, in script File "D:\Indie\OurLifeDemo-3.0-pc\renpy\ast.py", line 708, in execute renpy.exports.say(who, what, *args, **kwargs) File "D:\Indie\OurLifeDemo-3.0-pc\renpy\exports.py", line 1345, in say who(what, *args, **kwargs) File "D:\Indie\OurLifeDemo-3.0-pc\renpy\character.py", line 1142, in __call__ self.do_display(who, what, cb_args=self.cb_args, **display_args) File "D:\Indie\OurLifeDemo-3.0-pc\renpy\character.py", line 842, in do_display **display_args) File "D:\Indie\OurLifeDemo-3.0-pc\renpy\character.py", line 591, in display_say rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward) File "D:\Indie\OurLifeDemo-3.0-pc\renpy\ui.py", line 297, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File "D:\Indie\OurLifeDemo-3.0-pc\renpy\display\core.py", line 2702, in interact repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs) File "D:\Indie\OurLifeDemo-3.0-pc\renpy\display\core.py", line 3194, in interact_core self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn) File "D:\Indie\OurLifeDemo-3.0-pc\renpy\display\core.py", line 2094, in draw_screen renpy.config.screen_height, File "renpy/display/render.pyx", line 490, in renpy.display.render.render_screen (gen\renpy.display.render.c:6805) rv = render(root, width, height, st, st) File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520) rv = d.render(widtho, heighto, st, at) File "D:\Indie\OurLifeDemo-3.0-pc\renpy\display\layout.py", line 722, in render surf = render(child, width, height, cst, cat) File "renpy/display/render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:4075) cpdef render(d, object widtho, object heighto, double st, double at): File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520) rv = d.render(widtho, heighto, st, at) File "D:\Indie\OurLifeDemo-3.0-pc\renpy\display\layout.py", line 722, in render surf = render(child, width, height, cst, cat) File "renpy/display/render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:4075) cpdef render(d, object widtho, object heighto, double st, double at): File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520) rv = d.render(widtho, heighto, st, at) File "D:\Indie\OurLifeDemo-3.0-pc\renpy\display\layout.py", line 722, in render surf = render(child, width, height, cst, cat) File "renpy/display/render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:4075) cpdef render(d, object widtho, object heighto, double st, double at): File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520) rv = d.render(widtho, heighto, st, at) File "accelerator.pyx", line 110, in renpy.display.accelerator.transform_render File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520) rv = d.render(widtho, heighto, st, at) File "D:\Indie\OurLifeDemo-3.0-pc\renpy\display\image.py", line 500, in render return wrap_render(self.target, width, height, st, at) File "D:\Indie\OurLifeDemo-3.0-pc\renpy\display\image.py", line 306, in wrap_render rend = render(child, w, h, st, at) File "renpy/display/render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:4075) cpdef render(d, object widtho, object heighto, double st, double at): File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520) rv = d.render(widtho, heighto, st, at) File "game/portrait.rpy", line 84, in render File "game/character_sprite.rpy", line 88, in GetRender File "renpy/display/render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:4075) cpdef render(d, object widtho, object heighto, double st, double at): File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520) rv = d.render(widtho, heighto, st, at) File "D:\Indie\OurLifeDemo-3.0-pc\renpy\display\layout.py", line 1285, in render return renpy.display.render.render(self.child, w, h, st, at) File "renpy/display/render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:4075) cpdef render(d, object widtho, object heighto, double st, double at): File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520) rv = d.render(widtho, heighto, st, at) File "D:\Indie\OurLifeDemo-3.0-pc\renpy\display\im.py", line 583, in render return cache.get(self, render=True) File "D:\Indie\OurLifeDemo-3.0-pc\renpy\display\im.py", line 266, in get surf = image.load() File "D:\Indie\OurLifeDemo-3.0-pc\renpy\display\im.py", line 628, in load surf = renpy.display.pgrender.load_image(renpy.loader.load(self.filename), self.filename) File "D:\Indie\OurLifeDemo-3.0-pc\renpy\loader.py", line 576, in load raise IOError("Couldn't find file '%s'." % name) IOError: Couldn't find file 'images/characters/Lee_13_cut/Expressions/cl_eyes1.png'.
Windows-8-6.2.9200 Ren'Py 7.3.5.606 Our Life Demo 3.0 Sun Apr 12 04:20:38 2020 ```
Thank you so much for the report and the kind words. It's fixed :D. You can download the updated file, or it's possible to get through the scene by turning animations off on the config screen.
I really have something to look forward to this summer!I already feel the love and time that have been put into these characters and story. Super excited to start supporting this game and the creators! Im already head over heels for cove!
Ahhhhh I love this! The art- Amazing (how is everybody so gorgeous?!) Story- Beautiful (I was dying of cuteness during the entire demo) Gameplay- Just, perfect! There was actual interaction; There were enough choices so that I'd feel like what I picked actually made a difference in the story! I. Just. Loved. This. I NEED the full game, NOW (please)!
Do you have an idea of when the game will be finished and released? And will it be free upon release? Either way, this demo was amazing. Amazing work!!
P.S. If you have the resources to create something as amazing as this then please create a real-life Cove for me he's too perfect to be stuck behind a screen k thanks <3<3<3<3<3<3<3
P.P.S. Will there be other routes, or will it just be Cove? I don't mind if it's just Cove, just curious. Also, will jealous Cove be a thing because I think it'd be adorable if you'd do certain interactions with other characters (e.g. Sharing the fruits from the fruit bouquet that Y/n gets at the beginning of part two, despite the fact that it was "a gift from Cove's father to the L/n family to wish a happy summer" with Derek, or (an)other character(s), I just think it'd be perfect!
Thank you ;v;. That's all really nice of you to say. We're thrilled you enjoyed the game.
The initial release is planned for this summer, but extra content will continue to be added throughout the rest of the year. The base version of the game will be free, the extra content will be commercial DLCs. There will be other, optional, routes; Derek Suarez and Baxter Ward. Those routes will be coming out later on and they'll be commercial. Cove can get jealous a bit, but losing the MC's attention generally just makes him sad rather envious.
The incomplete beta build that's available on our Patreon won't be released here. But all the game's content will be released here this summer when it's fully complete!
I had the game for a day, and I've already played it four times. Can't wait for the full release! I have a question though, will the game be free when it's fully released? Also, good luck with it! You must've put so much effort in it :)
Aw, that's great! It's good to hear the demo is worth replaying ^^. Our Life will be free-to-play when it comes out, though there will be optional DLCs people can buy to add more content. But you'll still be able to beat the game without purchasing anything.
I love the demo! The game seems sweet so far and I love the customization for the main character (as a nonbinary person it always makes me so happy when I can play as a nonbinary character). I can't wait for the full release!
It's awesome! I thought of a suggestion for something to add to the customization, if that's okay? Maybe hearing aids? Though I understand if you don't want to add them or are past the point of being able to! But I've never seen any characters in visual novels who wear them and it would be nice to be able to wear them as the MC (I'm biased though bc I myself wear hearing aids lol).
Thank you for the the suggestion! Right now there's not really time to expand the character creation screen further. But we can keep it in mind for post-release expansions of the game. Even then I can't 100% guarantee we'll be able to make the art and script additions that'd be needed for hearing aids to be properly implemented as a option for the MC, however we'll look into it as best we can :D.
That's okay! I figured that you were probably too far along to add it. <3 Thank you for considering it anyways! I'm excited to play the next updated demo!
Oh man I really enjoyed this game, the characters are cute, the art is amazing and the story is just so good. I want to continue playing but ugh full game is not out yet and checked steam says august 29th, so long away ;( Can it please come quicker. Anyways amazing work on this you did a fabulous job, is there anyway i can play full game quicker I am too excited to not play it XD I played twice once as a shy girl, and shy crush, the next as a girl that says whats on her mind, and the max level of crush, it made him more open towards others which is kinda cute XD.
I'm so glad you liked it ^^! You can play more of the game right now by supporting us on Patreon for $1USD or more. It's paid on a per-month basis, so if you are interested it'd be a better deal to join at the start of April instead of the end of March. We're also planning on updating the free-to-play demo with new content somewhat soon.
The DLCs will be available to buy and then play once the game has come out in summer.
Thank you! We'll do our best to make the game worth the wait <3.
o cool, I will do the patreon thing. How often do you update the game for there? cos this game is so fun to play and i am adoring the characters(not so much the mean dude) also another question i played the other game XOXO droplets and i noticed a few of them appear, the mean guy and the freckle guy, are they the same people? do any others appear.
Thank you for supporting us :D! The $1 bonus demo doesn't get updated, but the full sized beta is updated every month.
And yep, Shiloh and Jeremy in Our Life are the same Shiloh and Jeremy in XOXO Droplets. There's not really more cameo characters other than those two, though.
Funnily enough, I live in a small seaside town too and I absolutely adore this game! My friends have been begging me to come with them to the beach this summer, but this game is way too adorable and precious for me to abandon!
I am suuuuuuper excited for this adorably amazing game! I am on the edge of my seat waiting for the full release. If this gets done in time for my bday in decemeber I know what I am doing on my vacation!
I'm so happy you're looking forward it! We're going to release the first three Steps this summer and the fourth Step should be out before the end of the year ^^.
Will there be a French version? I am French, even if I understand English well, I know that it is selfish but I think that it will be "easier" for me in French. I already like the demo which I read in its entirety without real difficulties. I would really love an answer on a change from English to French, so I can advertise to support you with other Otome Games players! Thank you for taking the time to read this message! :)
I really appreciate you wanting to share it! Sadly, we can't afford to translate the project to any other language right now. If the game is successful when released in English, putting it out in other languages might become an option later on, but for now I have to say it's only in English.
I grew up in a small seaside town, and the demo brought me right back to those long summers hanging out with my friends. The text was was a little bit hard to read (I couldn't get the white outlines off on the Mac build), but the art and story were really A+
I love the game, and the demo is so good! I love all the attention to detail and all the fun things you're able to do. I've played the demo at least five times now, and I was wondering when it's gonna be finished? I don't want you guys to feel pressured or rushed, cuz beauty takes time, I just wanna know the estimated time for the finished product. And if I'll have to pay for anything. Anyway, thanks for making such an amazing game! Have a nice rest of your day! ^^
Thank you so much for all the kind words ;v;. It's great to hear you were able to have fun with the demo multiple times! We plan to release Steps 1-3 late summer 2020, though we don't have a super firm release date yet. And Step 4 will probably come out in fall or winter 2020.
The base Steps will be totally free and extra content will be unlockable by purchasing DLCs. Each DLC will cost around $4USD on average, some more, some less.
I'm sorry you're having trouble! Can you give me more details on the situation? Is the file not downloading at all or is it failing to install or something else? Are there any errors being reported on your android device you can share? And, if you can, could you email us? We'd be able to better go through the troubleshooting process through email rather than the Itch.io comment area.
I'm afraid that may be a problem with the downloading process/phone file mangement rather than the build itself, so we may not be able to do anything. I'd recommend seeing if you can find other people with your specific phone having that issue to see what they did or trying to download the file at another time, in case whatever is causing problems with the downloading process goes away. I hope there's a way to work this out!
Hi! I am unbelievably excited about this game. It's so cute and there are so many unique features that I love.
I'm wondering what the "Cove Creator" is that's listed as the $10,000 stretch goal on Kickstarter. Is it a customization screen similar to the one for MC? I really like some of the shorter hairstyles on Cove—how would we be able to attain that?
We're really happy to hear you're looking forward to it <3! The Cove creator will allow players to go with the Cove was formed through their choices or just pick the details about him directly. So in the full version you'll be able to make sure he has short hair.
The first major release will be at the very end of summer 2020! But we're going to keep releasing content for the game as time goes on. Our Life will be free for everyone. There will be some extra content you can get by purchasing DLCs. Each DLC will cost right around $4USD.
I've played the demo and I gotta say, I'm totally in love with this VN. I hope to see the next demo soon! Thank you for all of your hard work! This novel is gorgeous!
I absolutely LOVE the fact that we can manually choose how close you and Cove are and how the dialogue only shapes your personality. It really allows for different dynamics and thats so unique!
I see that choosing the quiet options makes Cove quiet, and the cheerful options makes him more cheerful, etc. But is there going to be a way to make an interaction where you're quiet and Cove is cheerful, or you're the louder of the two while he is quiet and shy?
Thank you so much <3! It is possible to end up with a Cove who is more/less outgoing than the MC is. Rather than the MC's personality determining his personality, it's more about how he's treated/what happens to him. A Cove who is coddled won't become more outgoing, for example. A cheerful MC is more likely to have Cove get out there than a quiet MC is but it's not impossible to be a quiet MC who avoids really sheltering Cove. That's just one example, though. There's different methods of having the MC you prefer and the Cove you prefer!
I'm really glad you've liked the game so much so far :D
The full game will have a Cove Creator so people who don't want to leave his development a mystery can directly decide how he ends up, if that's what you mean by getting the right dynamic. If it's about something else just let me know.
Oh that's fantastic! That's exactly what I meant! I seem to always make the choices that make Cove quiet even when I create an engeretic character or a quiet one. I'm so happy you guys already were going to do that <3
I just played the PAX version, and oh my god, the 'I choose him, and he chooses me' line during the Sleepover event... That just hit me RIGHT in the feels. Adorable little babies, giving me emotions like that... xD
This is so amazing! I wish the entire game was out already! If it actually is, whoops... 'cause i couldn't find it! Anyway, this is the best visual novel i've seen so far! And i'll definetely will play it more often! This is seriously great, kkep up the good work!
It's not out yet. I think Parts 1 through 3 are scheduled to be released in August, maybe a little later, while Part 4 will be released at some point after that.
Yeah, I'm afraid the full version isn't out just yet. But we're working away on it. It's so nice to hear you've enjoyed it that much. We're doing our best on the rest of the events and we think it's gonna be worth the wait ^^.
It's such a wonderful, heart-warming game. Thank you so much for bringing this feeling of something nostalgic! The music, art and general atmosphere is so cozy and pleasant. And Cove, of course, is such a sweetheart! The setting in a beach town is amazing, too. Can't wait for the summer already and play the full game! Gotta say childhood friends trope has always hooked me and this game gives you this experience :D
fantastic! cannot wait for the full release! I love pretty much everything about it, the music, the setting, the art style, the characters and how you feel you are ACTUALLY making contributions to the story, the whole "you choose" sort of story and character thing...I don't really know how to describe it but I do know that it's awesome! arguably the most unique visual novel (well demo but you get the idea) I have ever....experienced, I think that's the correct word to use here, 10/10 highly recommend.
Thank you so much!! It's great to hear you like the direction we're going in. We're doing our best to get the game finished and have it build on what the demo laid down.
This game is OUTSTANDING!!!! I love how you can choose the relationship with Cove and you can customize the main character . So I'm VERY excited for the full game ! :D
Okay, with this game is like all my wishes came true.... It's really on another level! Character's personalization is really something I was looking for and now it's real! I can't wait to play this game! It's amazing!
I really love the vn and cannot wait for part 3 and 4 the art style and the whole story line is just so nice but unfortunately I can only download this one vn as I don't have a laptop or computer 😔
Thank you! I'm happy you're looking forward to it. There are quite a few other VNs made for Android, if that's the system you're using. If you search on Itch using the Android tag you might find more VNs you like ^^.
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I needed to ask this because I can't get patreon, is the beta ever going to be on itch.io?
The beta won't be available here, I'm sorry to say, To get it on Itch, players will have to wait until we release the completed version this summer.
Oh! Just to ask after reading this comment, is that the hesitant date that you guys think Our Life will be finished around?
Yeah, we hope to have Steps 1-3 of Our Life and some of the DLCs out by summer (August or September) and then more DLCs/Step 4 will be released over time.
Okay, thank you for clarifying!
No problem :D
Aha, I just realised that the Shiloh in this game is the one from XOXO droplets! now i feel kind of stupid because i've been playing xoxo droplets the entire day LOL keep up the good work!
Yep! Both Shiloh and Jeremy make appearances in this game so far (my two favorite characters from XOXO Droplets, though I'm ashamed to admit I didn't recognize Jeremy when he showed up here).
Aw, I'm happy to hear you like those boys ^^! And I think most people would barely recognize Jeremy if they saw him as a kid, haha.
omg, i didn't even think about the fact that that was Jeremy. his hairstyle was so familiar, but I just kept thinking of Cove. i guess he barely changed in personality but he really upgraded from that bowl cut.
Actually, the main reason I didn't recognize him was his personality changed so much. I was used to him being 'Whatever, I don't care' in XOXO Droplets, so seeing him as an insufferable angry twerp here was pretty jarring. It's nice to see how he's grown, though. xD
Jeremy has had a lot of personality development. Not sure if it's better, but it's definitely different, haha.
Well, I for one definitely like the older Jeremy better! xD
Yeah, he's really come a long way with his look, haha.
Haha, it's understandable. It's pretty unexpected to have a sudden cross-over like that. Thank you for the nice message :D
Yes, I love all the new little additions and changes to the demo. I imagine my Hunter as the smiling, playful, friendly basketball boy that's popular but totally snaps if someone tries to hurt Cove. Aka, thank you for the mean boy moment. My Hunter was ready to throw down on that kid! Thank god for cooler headed Derek and Cove. Definitely a perfect moment for my head-cannon. Hopefully there's more chances for that in the final version (or keep that moment in the final, cause yes...totally imagining Derek and Cove restraining my hothead as he yells threats at bowl-cut boy). xD
Hopefully since its a demo, not all the voiced names are in. Cause I didn't see Hunter on the list. But it IS the demo. =P
God, why must the wait be so painful? This is really turning into a great gem and Cove is forever best boy. Thank you guys so much for this game and the effort you are putting into it. Stay safe and healthy!
Nice to hear the new options are going over well! Hunter seems great, haha.
There's gonna be around 700 names in the full version. We just don't want to make the demo download really big so brand new players don't pass over it. The complete version will have the voiced name feature as a free DLC, again to keep the regular download from being extra large. Also, I checked the full list and Hunter is one of the options~
Thank you for the kind words <3
Sweet. I figured as much, but I confess that I did check my kickstarter to make sure I'd done the survey right. ^^'
Yeah, I loved all the small new details and added script. Even Derek is pretty adorable and meshes almost perfectly with my Hunter and Cove. And yeah, you don't bully Cove. Hunter became his knight the moment they first met on the hilltop. (cause I just find the idea of antisocial Cove being hugged and dragged around everywhere by my OC just adorable for that age. Also yelling stranger danger at his dad. xD)
Thank you guys again for this wonderful game. <3
Haha, yeah, it should be all good with the name.
And that's really sweet that your MC takes care of Cove. Thank you for all the support :D
Hi! There seems to be a bug in the game for Mac.
[code]
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/cove_step2.rpy", line 51, in <module>
NameError: name 'bracelet_right1_step2' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "prologue.rpyc", line 2371, in script call
File "s1_shopping.rpyc", line 1490, in script call
File "s1_firefiles.rpyc", line 1498, in script call
File "s2_intro.rpyc", line 852, in script call
File "cove_step2.rpyc", line 51, in script
File "/private/var/folders/hl/frgv1nf94wvd6zhq_m78__240000gn/T/AppTranslocation/7D865529-F78D-42F6-96C3-2E786D0599A8/d/OurLifeDemo.app/Contents/Resources/autorun/renpy/ast.py", line 1832, in execute
if renpy.python.py_eval(condition):
File "/private/var/folders/hl/frgv1nf94wvd6zhq_m78__240000gn/T/AppTranslocation/7D865529-F78D-42F6-96C3-2E786D0599A8/d/OurLifeDemo.app/Contents/Resources/autorun/renpy/python.py", line 2059, in py_eval
return py_eval_bytecode(code, globals, locals)
File "/private/var/folders/hl/frgv1nf94wvd6zhq_m78__240000gn/T/AppTranslocation/7D865529-F78D-42F6-96C3-2E786D0599A8/d/OurLifeDemo.app/Contents/Resources/autorun/renpy/python.py", line 2052, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/cove_step2.rpy", line 51, in <module>
NameError: name 'bracelet_right1_step2' is not defined
Darwin-19.3.0-x86_64-i386-64bit
Ren'Py 7.3.5.606
Our Life Demo 3.0
Sun Apr 12 22:18:52 2020
[/code]
Thank you for the report! We uploaded a new Mac build that should hopefully fix the error. You'll likely need to start a new file and not reload the one you currently have, unfortunately.
Thanks!
This may be the biggest game I'm anticipating for 2020!! I played the demo a while back and I immediately adored it. GBPatch never ceases to amaze me!! Thank you for your hard work at such an amazing game, GBPatch!
Aw, thank you for saying that! We're thrilled to hear you're looking forward to the game. We'll keeping working away at it to get it finished for everybody ^^
Hello there! I'm really looking forward to the game. I just have to ask; how much will the DLCs cost?
The DLCs will cost between $3-$5USD each, depending on what type of DLC it is. The most expensive DLCs are the ones that add an additional romance story with a different character (Derek or Baxter), the less expensive ones just unlock more content with Cove.
Small typo found on the latest version, during the Firefly event:
"(Name) is just mad ecause I always catch the most."
It's missing a b, and the e has the umlauts (two dots over it) instead.
Thank you for the report! We'll fix it for future builds :D
When I was playing this kept popping up whenever I had to choose some dialog when talking to Lee. Not sure if someone else had already brought it up, but just shedding some light to this error.
[code]
I'm sorry, but an uncaught exception occurred.
While loading <'Image' u'images/characters/Lee_13_cut/Expressions/cl_eyes1.png'>:
File "game/portrait.rpy", line 84, in render
File "game/character_sprite.rpy", line 88, in GetRender
IOError: Couldn't find file 'images/characters/Lee_13_cut/Expressions/cl_eyes1.png'.
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "prologue.rpyc", line 2371, in script call
File "s1_firefiles.rpyc", line 1498, in script call
File "s1_long_day.rpyc", line 1407, in script call
File "s1_shopping.rpyc", line 1490, in script call
File "s2_intro.rpyc", line 2237, in script call
File "s2_intro3_lee.rpyc", line 254, in script
File "C:\Users\nadel\AppData\Local\Temp\Rar$EXa14164.24595\OurLifeDemo-3.0-pc\renpy\ast.py", line 1628, in execute
choice = renpy.exports.menu(choices, self.set, args, kwargs, item_arguments)
File "C:\Users\nadel\AppData\Local\Temp\Rar$EXa14164.24595\OurLifeDemo-3.0-pc\renpy\exports.py", line 990, in menu
rv = renpy.store.menu(new_items)
File "C:\Users\nadel\AppData\Local\Temp\Rar$EXa14164.24595\OurLifeDemo-3.0-pc\renpy\exports.py", line 1226, in display_menu
rv = renpy.ui.interact(mouse='menu', type=type, roll_forward=roll_forward)
File "C:\Users\nadel\AppData\Local\Temp\Rar$EXa14164.24595\OurLifeDemo-3.0-pc\renpy\ui.py", line 297, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "C:\Users\nadel\AppData\Local\Temp\Rar$EXa14164.24595\OurLifeDemo-3.0-pc\renpy\display\core.py", line 2702, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
File "C:\Users\nadel\AppData\Local\Temp\Rar$EXa14164.24595\OurLifeDemo-3.0-pc\renpy\display\core.py", line 3194, in interact_core
self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)
File "C:\Users\nadel\AppData\Local\Temp\Rar$EXa14164.24595\OurLifeDemo-3.0-pc\renpy\display\core.py", line 2094, in draw_screen
renpy.config.screen_height,
File "renpy/display/render.pyx", line 490, in renpy.display.render.render_screen (gen\renpy.display.render.c:6805)
rv = render(root, width, height, st, st)
File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520)
rv = d.render(widtho, heighto, st, at)
File "C:\Users\nadel\AppData\Local\Temp\Rar$EXa14164.24595\OurLifeDemo-3.0-pc\renpy\display\layout.py", line 722, in render
surf = render(child, width, height, cst, cat)
File "renpy/display/render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:4075)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520)
rv = d.render(widtho, heighto, st, at)
File "C:\Users\nadel\AppData\Local\Temp\Rar$EXa14164.24595\OurLifeDemo-3.0-pc\renpy\display\layout.py", line 722, in render
surf = render(child, width, height, cst, cat)
File "renpy/display/render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:4075)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520)
rv = d.render(widtho, heighto, st, at)
File "C:\Users\nadel\AppData\Local\Temp\Rar$EXa14164.24595\OurLifeDemo-3.0-pc\renpy\display\layout.py", line 722, in render
surf = render(child, width, height, cst, cat)
File "renpy/display/render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:4075)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520)
rv = d.render(widtho, heighto, st, at)
File "accelerator.pyx", line 110, in renpy.display.accelerator.transform_render
File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520)
rv = d.render(widtho, heighto, st, at)
File "C:\Users\nadel\AppData\Local\Temp\Rar$EXa14164.24595\OurLifeDemo-3.0-pc\renpy\display\image.py", line 500, in render
return wrap_render(self.target, width, height, st, at)
File "C:\Users\nadel\AppData\Local\Temp\Rar$EXa14164.24595\OurLifeDemo-3.0-pc\renpy\display\image.py", line 306, in wrap_render
rend = render(child, w, h, st, at)
File "renpy/display/render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:4075)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520)
rv = d.render(widtho, heighto, st, at)
File "game/portrait.rpy", line 84, in render
File "game/character_sprite.rpy", line 88, in GetRender
File "renpy/display/render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:4075)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520)
rv = d.render(widtho, heighto, st, at)
File "C:\Users\nadel\AppData\Local\Temp\Rar$EXa14164.24595\OurLifeDemo-3.0-pc\renpy\display\layout.py", line 1285, in render
return renpy.display.render.render(self.child, w, h, st, at)
File "renpy/display/render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:4075)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520)
rv = d.render(widtho, heighto, st, at)
File "C:\Users\nadel\AppData\Local\Temp\Rar$EXa14164.24595\OurLifeDemo-3.0-pc\renpy\display\im.py", line 583, in render
return cache.get(self, render=True)
File "C:\Users\nadel\AppData\Local\Temp\Rar$EXa14164.24595\OurLifeDemo-3.0-pc\renpy\display\im.py", line 266, in get
surf = image.load()
File "C:\Users\nadel\AppData\Local\Temp\Rar$EXa14164.24595\OurLifeDemo-3.0-pc\renpy\display\im.py", line 628, in load
surf = renpy.display.pgrender.load_image(renpy.loader.load(self.filename), self.filename)
File "C:\Users\nadel\AppData\Local\Temp\Rar$EXa14164.24595\OurLifeDemo-3.0-pc\renpy\loader.py", line 576, in load
raise IOError("Couldn't find file '%s'." % name)
IOError: Couldn't find file 'images/characters/Lee_13_cut/Expressions/cl_eyes1.png'.
Windows-8-6.2.9200
Ren'Py 7.3.5.606
Our Life Demo 3.0
Sat Apr 11 20:54:53 2020
[/code]
Thanks for the report! It's already been fixed ^^. Please download the current file or, if you prefer, you can get through the scene in the current file by turning animations off on the config screen.
Hi, GBPatch devs! I absolutely adore your work and can't wait for the full game! I just downloaded the updated demo but the section with Lee is causing me some problems. It keeps throwing an exception error and I'm not sure if the problem is on my end or if it's an issue in the demo. Here's the message it keeps displaying, hope you guys can look over.
I'm sorry, but an uncaught exception occurred.
While loading <'Image' u'images/characters/Lee_13_cut/Expressions/cl_eyes1.png'>:
File "game/portrait.rpy", line 84, in render
File "game/character_sprite.rpy", line 88, in GetRender
IOError: Couldn't find file 'images/characters/Lee_13_cut/Expressions/cl_eyes1.png'.
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "prologue.rpyc", line 2371, in script call
File "s1_shopping.rpyc", line 1490, in script call
File "s1_grownup.rpyc", line 1759, in script call
File "s1_long_day.rpyc", line 1407, in script call
File "s2_intro.rpyc", line 2237, in script call
File "s2_intro3_lee.rpyc", line 250, in script
File "D:\Indie\OurLifeDemo-3.0-pc\renpy\ast.py", line 708, in execute
renpy.exports.say(who, what, *args, **kwargs)
File "D:\Indie\OurLifeDemo-3.0-pc\renpy\exports.py", line 1345, in say
who(what, *args, **kwargs)
File "D:\Indie\OurLifeDemo-3.0-pc\renpy\character.py", line 1142, in __call__
self.do_display(who, what, cb_args=self.cb_args, **display_args)
File "D:\Indie\OurLifeDemo-3.0-pc\renpy\character.py", line 842, in do_display
**display_args)
File "D:\Indie\OurLifeDemo-3.0-pc\renpy\character.py", line 591, in display_say
rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward)
File "D:\Indie\OurLifeDemo-3.0-pc\renpy\ui.py", line 297, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "D:\Indie\OurLifeDemo-3.0-pc\renpy\display\core.py", line 2702, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
File "D:\Indie\OurLifeDemo-3.0-pc\renpy\display\core.py", line 3194, in interact_core
self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)
File "D:\Indie\OurLifeDemo-3.0-pc\renpy\display\core.py", line 2094, in draw_screen
renpy.config.screen_height,
File "renpy/display/render.pyx", line 490, in renpy.display.render.render_screen (gen\renpy.display.render.c:6805)
rv = render(root, width, height, st, st)
File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520)
rv = d.render(widtho, heighto, st, at)
File "D:\Indie\OurLifeDemo-3.0-pc\renpy\display\layout.py", line 722, in render
surf = render(child, width, height, cst, cat)
File "renpy/display/render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:4075)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520)
rv = d.render(widtho, heighto, st, at)
File "D:\Indie\OurLifeDemo-3.0-pc\renpy\display\layout.py", line 722, in render
surf = render(child, width, height, cst, cat)
File "renpy/display/render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:4075)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520)
rv = d.render(widtho, heighto, st, at)
File "D:\Indie\OurLifeDemo-3.0-pc\renpy\display\layout.py", line 722, in render
surf = render(child, width, height, cst, cat)
File "renpy/display/render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:4075)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520)
rv = d.render(widtho, heighto, st, at)
File "accelerator.pyx", line 110, in renpy.display.accelerator.transform_render
File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520)
rv = d.render(widtho, heighto, st, at)
File "D:\Indie\OurLifeDemo-3.0-pc\renpy\display\image.py", line 500, in render
return wrap_render(self.target, width, height, st, at)
File "D:\Indie\OurLifeDemo-3.0-pc\renpy\display\image.py", line 306, in wrap_render
rend = render(child, w, h, st, at)
File "renpy/display/render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:4075)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520)
rv = d.render(widtho, heighto, st, at)
File "game/portrait.rpy", line 84, in render
File "game/character_sprite.rpy", line 88, in GetRender
File "renpy/display/render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:4075)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520)
rv = d.render(widtho, heighto, st, at)
File "D:\Indie\OurLifeDemo-3.0-pc\renpy\display\layout.py", line 1285, in render
return renpy.display.render.render(self.child, w, h, st, at)
File "renpy/display/render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:4075)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520)
rv = d.render(widtho, heighto, st, at)
File "D:\Indie\OurLifeDemo-3.0-pc\renpy\display\im.py", line 583, in render
return cache.get(self, render=True)
File "D:\Indie\OurLifeDemo-3.0-pc\renpy\display\im.py", line 266, in get
surf = image.load()
File "D:\Indie\OurLifeDemo-3.0-pc\renpy\display\im.py", line 628, in load
surf = renpy.display.pgrender.load_image(renpy.loader.load(self.filename), self.filename)
File "D:\Indie\OurLifeDemo-3.0-pc\renpy\loader.py", line 576, in load
raise IOError("Couldn't find file '%s'." % name)
IOError: Couldn't find file 'images/characters/Lee_13_cut/Expressions/cl_eyes1.png'.
Windows-8-6.2.9200
Ren'Py 7.3.5.606
Our Life Demo 3.0
Sun Apr 12 04:20:38 2020
```
Thank you so much for the report and the kind words. It's fixed :D. You can download the updated file, or it's possible to get through the scene by turning animations off on the config screen.
Thank you for your quick reply! I'll be sure re-download the demo! Hope you guys are staying safe and good luck on your development :)
No problem ^^! We're doing okay and I hope you are, too.
I really have something to look forward to this summer!I already feel the love and time that have been put into these characters and story. Super excited to start supporting this game and the creators! Im already head over heels for cove!
Thank you so much <3! We're happy all the effort was worth it and that you like Cove. We'll keep doing our best with the full version.
Ahhhhh I love this! The art- Amazing (how is everybody so gorgeous?!) Story- Beautiful (I was dying of cuteness during the entire demo) Gameplay- Just, perfect! There was actual interaction; There were enough choices so that I'd feel like what I picked actually made a difference in the story! I. Just. Loved. This. I NEED the full game, NOW (please)!
Do you have an idea of when the game will be finished and released? And will it be free upon release? Either way, this demo was amazing. Amazing work!!
P.S. If you have the resources to create something as amazing as this then please create a real-life Cove for me he's too perfect to be stuck behind a screen k thanks <3<3<3<3<3<3<3
P.P.S. Will there be other routes, or will it just be Cove? I don't mind if it's just Cove, just curious. Also, will jealous Cove be a thing because I think it'd be adorable if you'd do certain interactions with other characters (e.g. Sharing the fruits from the fruit bouquet that Y/n gets at the beginning of part two, despite the fact that it was "a gift from Cove's father to the L/n family to wish a happy summer" with Derek, or (an)other character(s), I just think it'd be perfect!
Again- Amazing work for just a demo!
<3
Thank you ;v;. That's all really nice of you to say. We're thrilled you enjoyed the game.
The initial release is planned for this summer, but extra content will continue to be added throughout the rest of the year. The base version of the game will be free, the extra content will be commercial DLCs. There will be other, optional, routes; Derek Suarez and Baxter Ward. Those routes will be coming out later on and they'll be commercial. Cove can get jealous a bit, but losing the MC's attention generally just makes him sad rather envious.
Thank you again for the kind comment <3
The actualization that you put un patreon are only there ir you put it here to?
The incomplete beta build that's available on our Patreon won't be released here. But all the game's content will be released here this summer when it's fully complete!
ok, tanks a Lot!
No problem c:
I had the game for a day, and I've already played it four times. Can't wait for the full release! I have a question though, will the game be free when it's fully released? Also, good luck with it! You must've put so much effort in it :)
Aw, that's great! It's good to hear the demo is worth replaying ^^. Our Life will be free-to-play when it comes out, though there will be optional DLCs people can buy to add more content. But you'll still be able to beat the game without purchasing anything.
AHHHH I REALLY LOVE THE DEMO!!! cant wait for it to be fully released!!!!!!! Your games are awesome!!!!!!!!!!!!!!!!!!!!!!
Thank you <3 <3! I'm so happy you liked it.
I just wanted to say that I really enjoy playing the demo. I don't know how many times I've played it over and over again. :)
Keep up the good work and I can't wait for the full release!
Aw, I'm super glad the demo feels worth replaying and you enjoyed it that much. We're doing our best with the rest of game!
I love the demo! The game seems sweet so far and I love the customization for the main character (as a nonbinary person it always makes me so happy when I can play as a nonbinary character). I can't wait for the full release!
I'm so glad you enjoyed it ^^! And it's great to hear the customization feature was good for you. We're happy to have everybody feel included.
It's awesome! I thought of a suggestion for something to add to the customization, if that's okay? Maybe hearing aids? Though I understand if you don't want to add them or are past the point of being able to! But I've never seen any characters in visual novels who wear them and it would be nice to be able to wear them as the MC (I'm biased though bc I myself wear hearing aids lol).
Thank you for the the suggestion! Right now there's not really time to expand the character creation screen further. But we can keep it in mind for post-release expansions of the game. Even then I can't 100% guarantee we'll be able to make the art and script additions that'd be needed for hearing aids to be properly implemented as a option for the MC, however we'll look into it as best we can :D.
That's okay! I figured that you were probably too far along to add it. <3 Thank you for considering it anyways! I'm excited to play the next updated demo!
Thanks for understanding ^^. We'll do our best to have the game be worth the wait.
Oh man I really enjoyed this game, the characters are cute, the art is amazing and the story is just so good. I want to continue playing but ugh full game is not out yet and checked steam says august 29th, so long away
;( Can it please come quicker. Anyways amazing work on this you did a fabulous job, is there anyway i can play full game quicker I am too excited to not play it XD I played twice once as a shy girl, and shy crush, the next as a girl that says whats on her mind, and the max level of crush, it made him more open towards others which is kinda cute XD.
Also how do I play the DLC stuff.
I'm so glad you liked it ^^! You can play more of the game right now by supporting us on Patreon for $1USD or more. It's paid on a per-month basis, so if you are interested it'd be a better deal to join at the start of April instead of the end of March. We're also planning on updating the free-to-play demo with new content somewhat soon.
The DLCs will be available to buy and then play once the game has come out in summer.
Thank you! We'll do our best to make the game worth the wait <3.
o cool, I will do the patreon thing. How often do you update the game for there? cos this game is so fun to play and i am adoring the characters(not so much the mean dude) also another question i played the other game XOXO droplets and i noticed a few of them appear, the mean guy and the freckle guy, are they the same people? do any others appear.
Thank you for supporting us :D! The $1 bonus demo doesn't get updated, but the full sized beta is updated every month.
And yep, Shiloh and Jeremy in Our Life are the same Shiloh and Jeremy in XOXO Droplets. There's not really more cameo characters other than those two, though.
I'm really enjoying the demo so far! I'm definitely looking forward to the full game!🥰
Thank you so much <3!
Funnily enough, I live in a small seaside town too and I absolutely adore this game! My friends have been begging me to come with them to the beach this summer, but this game is way too adorable and precious for me to abandon!
Haha, that's really nice of you to say <3. It's flattering that OL rivals going to the real beach in terms of enjoyment!
I am suuuuuuper excited for this adorably amazing game! I am on the edge of my seat waiting for the full release. If this gets done in time for my bday in decemeber I know what I am doing on my vacation!
I'm so happy you're looking forward it! We're going to release the first three Steps this summer and the fourth Step should be out before the end of the year ^^.
Will there be a French version? I am French, even if I understand English well, I know that it is selfish but I think that it will be "easier" for me in French. I already like the demo which I read in its entirety without real difficulties. I would really love an answer on a change from English to French, so I can advertise to support you with other Otome Games players! Thank you for taking the time to read this message! :)
I really appreciate you wanting to share it! Sadly, we can't afford to translate the project to any other language right now. If the game is successful when released in English, putting it out in other languages might become an option later on, but for now I have to say it's only in English.
I grew up in a small seaside town, and the demo brought me right back to those long summers hanging out with my friends. The text was was a little bit hard to read (I couldn't get the white outlines off on the Mac build), but the art and story were really A+
Aw, that's really great to hear it gave you that reminiscent feeling! And thank you <3
We'll try to fix things so the outline option works on your end.
I love the game, and the demo is so good! I love all the attention to detail and all the fun things you're able to do. I've played the demo at least five times now, and I was wondering when it's gonna be finished? I don't want you guys to feel pressured or rushed, cuz beauty takes time, I just wanna know the estimated time for the finished product. And if I'll have to pay for anything. Anyway, thanks for making such an amazing game! Have a nice rest of your day! ^^
Thank you so much for all the kind words ;v;. It's great to hear you were able to have fun with the demo multiple times! We plan to release Steps 1-3 late summer 2020, though we don't have a super firm release date yet. And Step 4 will probably come out in fall or winter 2020.
The base Steps will be totally free and extra content will be unlockable by purchasing DLCs. Each DLC will cost around $4USD on average, some more, some less.
We hope you have a great day, too!
i love this game it's so wholesome :)))
Thank you!!
not to be dramatic but i can and will die for cove
Aw, I'm so glad you like Cove ^^. But I certainly hope you don't ever have to die for him!
Hey! So, I've been wanting to download this game for android, but it doesn't seem to work.
I'm sorry you're having trouble! Can you give me more details on the situation? Is the file not downloading at all or is it failing to install or something else? Are there any errors being reported on your android device you can share? And, if you can, could you email us? We'd be able to better go through the troubleshooting process through email rather than the Itch.io comment area.
Contact Email: gb.patch.games@gmail.com
Good morning. So, the download is normal, but when I try to open the file, it doesn't open; it says “file not found”.
I'm afraid that may be a problem with the downloading process/phone file mangement rather than the build itself, so we may not be able to do anything. I'd recommend seeing if you can find other people with your specific phone having that issue to see what they did or trying to download the file at another time, in case whatever is causing problems with the downloading process goes away. I hope there's a way to work this out!
Thank you for responding. Your help is appreciated.
It's no problem. If you find out more or anything else comes up, please feel free to tell us!
Hi! I am unbelievably excited about this game. It's so cute and there are so many unique features that I love.
I'm wondering what the "Cove Creator" is that's listed as the $10,000 stretch goal on Kickstarter. Is it a customization screen similar to the one for MC? I really like some of the shorter hairstyles on Cove—how would we be able to attain that?
Thank you for all your hard work!
We're really happy to hear you're looking forward to it <3! The Cove creator will allow players to go with the Cove was formed through their choices or just pick the details about him directly. So in the full version you'll be able to make sure he has short hair.
Yay. Thank you for answering <3
You're welcome c:
Hi! When will the full version come out and how much will it be?
The first major release will be at the very end of summer 2020! But we're going to keep releasing content for the game as time goes on. Our Life will be free for everyone. There will be some extra content you can get by purchasing DLCs. Each DLC will cost right around $4USD.
I've played the demo and I gotta say, I'm totally in love with this VN. I hope to see the next demo soon! Thank you for all of your hard work! This novel is gorgeous!
Thank you!! That's really nice of you to say. We'll keep doing our best ^^.
Loved it. Hope to see more updates and an eventual official release of the game. Good work! :)
Thank you so much ^^! We are gonna keep updating the demo every couple months and will have a big release at the end of summer.
I don't really comment but I just made an account to tell you guys that I love this game and I am thankful that you guys made this.
Thank you! I'm so happy you like the project that much ;v;
I absolutely LOVE the fact that we can manually choose how close you and Cove are and how the dialogue only shapes your personality. It really allows for different dynamics and thats so unique!
I see that choosing the quiet options makes Cove quiet, and the cheerful options makes him more cheerful, etc. But is there going to be a way to make an interaction where you're quiet and Cove is cheerful, or you're the louder of the two while he is quiet and shy?
This is my favorite game I've come across!
Thank you so much <3! It is possible to end up with a Cove who is more/less outgoing than the MC is. Rather than the MC's personality determining his personality, it's more about how he's treated/what happens to him. A Cove who is coddled won't become more outgoing, for example. A cheerful MC is more likely to have Cove get out there than a quiet MC is but it's not impossible to be a quiet MC who avoids really sheltering Cove. That's just one example, though. There's different methods of having the MC you prefer and the Cove you prefer!
I'm really glad you've liked the game so much so far :D
Thanks so much for the reply!
When more of the game is out it would be fantastic if there were some optional tips to get help creating the right dynamic <3
Will def be jumping into the patreon soon! Seeing an update becomes the highlight of my week :D
The full game will have a Cove Creator so people who don't want to leave his development a mystery can directly decide how he ends up, if that's what you mean by getting the right dynamic. If it's about something else just let me know.
And thank you very much for the support ;v;!
Oh that's fantastic! That's exactly what I meant! I seem to always make the choices that make Cove quiet even when I create an engeretic character or a quiet one. I'm so happy you guys already were going to do that <3
Haha, no problem! We figured people would want to try out different Coves and we wanted to make that possible. You can see a mockup of the screen here-
https://twitter.com/Patch_Games/status/1209222622010994688
I just played the PAX version, and oh my god, the 'I choose him, and he chooses me' line during the Sleepover event... That just hit me RIGHT in the feels. Adorable little babies, giving me emotions like that... xD
Thank you!! I'm so happy to hear you enjoyed the PAX demo. They're some cute kiddos, haha.
This is so amazing! I wish the entire game was out already! If it actually is, whoops... 'cause i couldn't find it! Anyway, this is the best visual novel i've seen so far! And i'll definetely will play it more often! This is seriously great, kkep up the good work!
It's not out yet. I think Parts 1 through 3 are scheduled to be released in August, maybe a little later, while Part 4 will be released at some point after that.
That's right! Steps 1-3 are coming out late summer and Step 4 is coming out later in the year. Thanks for helping answer the posters question :D
Will it be free? o.o 'cause i'm broke~ XD
The base game will be entirely free! But there will also be optional paid DLCs.
Yeah, I'm afraid the full version isn't out just yet. But we're working away on it. It's so nice to hear you've enjoyed it that much. We're doing our best on the rest of the events and we think it's gonna be worth the wait ^^.
It's such a wonderful, heart-warming game. Thank you so much for bringing this feeling of something nostalgic! The music, art and general atmosphere is so cozy and pleasant. And Cove, of course, is such a sweetheart! The setting in a beach town is amazing, too. Can't wait for the summer already and play the full game! Gotta say childhood friends trope has always hooked me and this game gives you this experience :D
Thanks very much ^^! Childhood friends are a joy for us as well, haha. We'll try to do the concept justice.
fantastic! cannot wait for the full release! I love pretty much everything about it, the music, the setting, the art style, the characters and how you feel you are ACTUALLY making contributions to the story, the whole "you choose" sort of story and character thing...I don't really know how to describe it but I do know that it's awesome! arguably the most unique visual novel (well demo but you get the idea) I have ever....experienced, I think that's the correct word to use here, 10/10 highly recommend.
Thank you so much!! It's great to hear you like the direction we're going in. We're doing our best to get the game finished and have it build on what the demo laid down.
Awesome! keep up the excellent work!
Hello developer!
This game is OUTSTANDING!!!! I love how you can choose the relationship with Cove and you can customize the main character . So I'm VERY excited for the full game ! :D
Thank you <3! That's really nice of you to say. We'll do our best to get it finished, so it can be fully enjoyed.
Okay, with this game is like all my wishes came true.... It's really on another level! Character's personalization is really something I was looking for and now it's real! I can't wait to play this game! It's amazing!
Aw, thank you so much! I'm thrilled it's a game that's so up your alley :D.
I really love the vn and cannot wait for part 3 and 4 the art style and the whole story line is just so nice but unfortunately I can only download this one vn as I don't have a laptop or computer 😔
Thank you! I'm happy you're looking forward to it. There are quite a few other VNs made for Android, if that's the system you're using. If you search on Itch using the Android tag you might find more VNs you like ^^.
Hi
I just thought I would let you know that I think I've found some typos
Thank you for the error reports :D