this game is incredible!! the background remains consistent throughout most of the game, but enraptures me all the same. i love how each choice makes such a significant change in how things play out; the character development is like a soft hum beneath a bridge, ever present, but not overwhelming. the relationships blossom well, and the character designs are beautiful. i love kikka and her valiant heart. kudos, GBPatch, for making a game that is both thought-provoking and stirring.
Lake Of Voices
A downloadable game for Windows, macOS, and Linux
Lake of Voices is a story that forces you to accept that there’s no perfect way to handle dire times and asks you to decide what, and who, is going to be sacrificed. It's a Visual Novel currently in development by GB Patch Games.
Currently only a demo is available. It features over 17,000 words and has a small amount of voice acting. We're aiming for full voice acting with the complete project. You may run into a slight bug where characters will display the wrong lighting if you use the skip feature for long periods of time. That will be removed in the finished version.
- 70,000 words, approximately
- 6 different main endings with variations, plus multiple death endings
- Decide who you'll protect and who will be left behind in the dark
- Timed choices. Make split second actions or determine that standing by is for the best
- The option to develop a close relationship with anyone in your traveling party
- A haunting, piano based soundtrack
- Full voice acting
- Silly unlockable bonus events
Anyone can be saved, but not everyone can be.
Kikka the Steadfast is a sensitive and empathetic woman who uses a mask of stoicism to protect herself from the harsh world she lives in. Much of everything she’s done has been an attempt to find some semblance of security, including the career path she chose to pursue. Kikka works as an official guard for one of the many tiny villages in the region. Her most recent assignment is to travel with fellow guard Bemelle to an allied town that’s been under siege by raiders.
With an ever-present sense of urgency, the two find themselves on the shore of Sinnlos, a cursed lake of black water that is home to the Nixi; twisted creatures who take joy in drowning humans. The two need the assistance of a nameless guide to even attempt to cross the maze of bridges spanning the dark waters. But they are not the only ones seeking passage that night. The guide agrees to lead them all, whilst also giving a warning that a group this large has no chance of making it across whole. Someone will be lost along the way. None of them volunteer to stay behind, regardless. And so the ill-fated journey over the lake of voices begins.
Thank you for checking this out! If you give it a try we'd love to hear what terrible things ended up happening your playthrough(s), haha.
- Demo Release and Kickstarter!Jan 22, 2018
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This is so good it's ridiculous. Love the "tonight, someone dies" aspect and the sense of dread that comes with that. That, paired with how loveable the characters are, made me feel genuine anguish whenever I had to make a choice. If that's not good storytelling, I don't know what is.
When is the (estimated) release date for the finished version? I don't mean to pressure you or anything, I just need to mark that date on my calendar XD
Aaw, thank you so much for all the kind words! It's really nice to hear someone enjoyed our project that much ^^.
The planned release date is going to be sometime between August 20th and 31st 2018. We'll likely be able to set a specific date next month.
looks good im waiting for the full game thoe so i dont hav to stop half way through XD
Haha, that's fair. It should be out in just a couple months. I hope you'll enjoy the finished game!
This game is great. I just finished the demo and find myself continuously getting deep into the story as it goes on. The art style is beautiful even I though I first saw Bemelle and thought he's just some guy. But then he just grows on me. Haha.
I wonder about the route for now. Is there a way to save all people? I tried few times but kept loosing someone. Or "Anyone can be saved, but not everyone can be." is the answer to my question..
By the way, good work, guys. I'm waiting for full release. :D
Thank you so much! I'm happy Bemelle grew on you, haha. There are no endings where everyone lives, I'm afraid. Lake of Voices is pretty bleak that way. The lowest death count is 1 person, though most endings have 2 or more deaths.
We're working on getting it out in a few months. I hope it will be worth the wait!
This is shaping up to be an amazing game. I'm not sure what price point you plan on putting it at but i'll pay it gladly regardless. Great work and best of luck ! Also thanks for having a Linux version.
Thank you so much! I'm happy you like how it's coming along so far. Lake of Voices will be an entirely free-to-play game upon release. It's very flattering that you'd be willing to purchase it, though.
the game was very interesting thank you for the game it was fun and interesting i hope the game is done
so hope you have good luck :3
I can't wait to learn more about the characters too and the mysteries surrounding
it so much fun
p.s love your art work :D
Thank you! It's really nice to hear that you enjoyed it and like the artwork ^^. We're hoping to have the full game out in August.
This was wonderful, I have never saved as much in any other VNs;; The art is stunning and I love the voices!! I can't wait to learn more about the characters too and the mysteries surrounding The Guide intrigues me as well.
I can't wait to play more (No pressure of course!!) Good Luck !!
Aaw, thank you so much! I'm really glad to hear you enjoyed the experience. We're aiming to have the full game out by August! I hope that won't be too long of a wait, aha.
I absolutely adored it. Beautiful game with characters that I loved immediately. I'm dying to play the full game!
Thank you so much! We're on track to have it finished by August or possibly even sooner :]
When will it be finished?
Hello! I've enjoyed the demo a lot! The story so far seems interesting, and the art is so so nice, glad the kickstarter is still going :)
Heads up: I've encountered the error where save\load options caused the game to freak out. Here's the log:
I'm sorry, but an uncaught exception occurred.
While running game code:
File "renpy/common/00gamemenu.rpy", line 173, in script
File "renpy/common/00gamemenu.rpy", line 173, in <module>
File "game/screens.rpy", line 651, in execute
File "game/screens.rpy", line 651, in execute
File "game/screens.rpy", line 676, in execute
File "game/screens.rpy", line 685, in execute
File "game/screens.rpy", line 688, in execute
NameError: name 'recent_save_page' is not defined
ETA: somehow unpacking the demo to the different location solved this problem for me, idk why.
Thank you! I believe that shouldn't be too hard to fix. We'll look into that today. We really appreciate you sharing the error code with us.
I loved this so far! The story is very intriguing, and all of the characters bring such a unique flair to the story. I love Kikka so far, and I hope to learn more about the guide in the full game! I also really like the quick-time events. They add the perfect touch of urgency and feeling of engaging decision-making. The art is absolutely gorgeous (kudos to your illustrator!), and the overall style makes for such an eerie yet engaging ambiance. Also the soundtrack is very well done and suits the overall mood very well.
One criticism I do have is the voice acting does sound a little strange at time (can't lie, I found Bemelle's "Damn" to be a little too watered down, among some other lines), but the voice actors clearly do have a lot of talent and I can't wait to hear the rest! Wonderful job so far! I'm excited to follow this development. <3
Thank you so much! I'm so happy to hear you enjoyed the demo and that the timed choices weren't a bother. And, yeah, there's definitely a lot of info on the guide that you'll have the opportunity to learn.
Because the voice acting comes in starts and stops it can be a little weird since there's not the normal progression from one emotion to another, it's just suddenly there. Like with the 'Damn' example, Bemelle isn't meant to have any kind of noticeably emotional response. His strong emotions from earlier scenes have passed and he's mostly just mildly disappointed. Hopefully since the finished game will have every line voiced things will flow better.
Sounds interesting! I'll get to playing right away!
I just finished playing through the Demo and i really liked it! :D Looking forward to the official release c:
oh and by the way! the only way i could get to the save section was to press escape. Clicking the save option on the conversation bar/main menu only opened a page where it said something went wrong. i'm hoping i could be of some help with this :)
I'm really glad you enjoyed it ^^!
I'm sorry about that issue with the save screen. Unfortunately we can't replicate the error. The quick menu save button works for us when we click it. If possible, could you copy the error and send it to us?
I am very very excited to give this a try! <3
loved this great story and the art style I look forward to the full release
Thank you so much! I really enjoyed your let's play :D. I'm so glad you had a good time with it!
yes yes yes yes