Voices is a story that forces you to accept that there’s no perfect way to
handle dire times and asks you to decide what, and who, is going to be
sacrificed. It's a Visual Novel currently in development by GB Patch Games.
Currently only a demo is available. It features over 17,000 words and has a small amount of voice acting. We're aiming for full voice acting with the complete project. You may run into a slight bug where characters will display the wrong lighting if you use the skip feature for long periods of time. That will be removed in the finished version.
6 different main endings with variations, plus multiple death endings
Decide who you'll protect and who will be left behind in the dark
Timed choices. Make split second actions or determine that standing by is for the best
The option to develop a close relationship with anyone in your traveling party
A haunting, piano based soundtrack
Full voice acting (if the Kickstarter is funded)
Silly unlockable bonus events
Anyone can be saved, but not everyone can be.
Kikka the Steadfast is a sensitive and empathetic woman who uses a
mask of stoicism to protect herself from the harsh world she lives in.
Much of everything she’s done has been an attempt to find some semblance
of security, including the career path she chose to pursue. Kikka works
as an official guard for one of the many tiny villages in the region.
Her most recent assignment is to travel with fellow guard Bemelle to an
allied town that’s been under siege by raiders.
ever-present sense of urgency, the two find themselves on the shore of
Sinnlos, a cursed lake of black water that is home to the Nixi; twisted
creatures who take joy in drowning humans. The two need the assistance
of a nameless guide to even attempt to cross the maze of bridges
spanning the dark waters. But they are not the only ones seeking passage
that night. The guide agrees to lead them all, whilst also giving a
warning that a group this large has no chance of making it across whole.
Someone will be lost along the way. None of them volunteer to stay
behind, regardless. And so the ill-fated journey over the lake of voices
Thank you for checking this out! If you give it a try we'd love to hear what terrible things ended up happening your playthrough(s), haha.
Hello! I've enjoyed the demo a lot! The story so far seems interesting, and the art is so so nice, glad the kickstarter is still going :) Heads up: I've encountered the error where save\load options caused the game to freak out. Here's the log:
I'm sorry, but an uncaught exception occurred.
While running game code: File "renpy/common/00gamemenu.rpy", line 173, in script $ ui.interact() File "renpy/common/00gamemenu.rpy", line 173, in <module> $ ui.interact() File "game/screens.rpy", line 651, in execute File "game/screens.rpy", line 651, in execute File "game/screens.rpy", line 676, in execute File "game/screens.rpy", line 685, in execute File "game/screens.rpy", line 688, in execute NameError: name 'recent_save_page' is not defined
ETA: somehow unpacking the demo to the different location solved this problem for me, idk why.
I loved this so far! The story is very intriguing, and all of the characters bring such a unique flair to the story. I love Kikka so far, and I hope to learn more about the guide in the full game! I also really like the quick-time events. They add the perfect touch of urgency and feeling of engaging decision-making. The art is absolutely gorgeous (kudos to your illustrator!), and the overall style makes for such an eerie yet engaging ambiance. Also the soundtrack is very well done and suits the overall mood very well.
One criticism I do have is the voice acting does sound a little strange at time (can't lie, I found Bemelle's "Damn" to be a little too watered down, among some other lines), but the voice actors clearly do have a lot of talent and I can't wait to hear the rest! Wonderful job so far! I'm excited to follow this development. <3
Thank you so much! I'm so happy to hear you enjoyed the demo and that the timed choices weren't a bother. And, yeah, there's definitely a lot of info on the guide that you'll have the opportunity to learn.
Because the voice acting comes in starts and stops it can be a little weird since there's not the normal progression from one emotion to another, it's just suddenly there. Like with the 'Damn' example, Bemelle isn't meant to have any kind of noticeably emotional response. His strong emotions from earlier scenes have passed and he's mostly just mildly disappointed. Hopefully since the finished game will have every line voiced things will flow better.
I just finished playing through the Demo and i really liked it! :D Looking forward to the official release c:
oh and by the way! the only way i could get to the save section was to press escape. Clicking the save option on the conversation bar/main menu only opened a page where it said something went wrong. i'm hoping i could be of some help with this :)
I'm sorry about that issue with the save screen. Unfortunately we can't replicate the error. The quick menu save button works for us when we click it. If possible, could you copy the error and send it to us?