Decide who you'll protect and who will be left behind in the dark
Timed choices. Make split second actions or determine that standing by is for the best
The option to develop a close relationship with anyone in your traveling party
A haunting, piano based soundtrack
Silly unlockable bonus events
Anyone can be saved, but not everyone can be.
Kikka the Steadfast is a sensitive and empathetic woman who uses a
mask of stoicism to protect herself from the harsh world she lives in.
Much of everything she’s done has been an attempt to find some semblance
of security, including the career path she chose to pursue. Kikka works
as an official guard for one of the many tiny villages in the region.
Her most recent assignment is to travel with fellow guard Bemelle to an
allied town that’s been under siege by raiders.
ever-present sense of urgency, the two find themselves on the shore of
Sinnlos, a cursed lake of black water that is home to the Nixi; twisted
creatures who take joy in drowning humans. The two need the assistance
of a nameless guide to even attempt to cross the maze of bridges
spanning the dark waters. But they are not the only ones seeking passage
that night. The guide agrees to lead them all, whilst also giving a
warning that a group this large has no chance of making it across whole.
Someone will be lost along the way. None of them volunteer to stay
behind, regardless. And so the ill-fated journey over the lake of voices
Thank you for checking this out! If you give it a try we'd love to hear what terrible things ended up happening your playthrough(s), haha.
Amazing sprites and great CGs. i like the music. It fits to this game :) I love good paino music :) . Voice-acting was great idea. Very good voices and each character has matching voice
interesting plot. I usually don't play horror games but this one is very climatic and well-done. Multiple, different endings :) and a lot of meaningfull choices.
I usually don't like time based choices but in this kind of plot and situations they seem to be good idea
A bunch of interesting, well-written and well-designed charcters. I like that each of them has their own story and role in this story. and MC can build relationship with each of them :D yay!
Thank you so much for the kind words! I'm really happy you enjoyed the experience and liked the voices :D. The full version will be out before the end of this month. I hope you'll enjoy the entire story once it's available.
Haha, I'm afraid not. We wanted to release a demo that's fully voiced, but have just been super busy. Maybe we'll still do that this month, though with the full release being so close it might be better to just keep focused on finishing the game. Thanks for checking in c:
Aaw, thank you so much for all of that ;v;! It made our day. The guide is very experienced, so he won't be bested easily. It's all the nicer people who are more likely to die. Life's just unfair that way.
this game is incredible!! the background remains consistent throughout most of the game, but enraptures me all the same. i love how each choice makes such a significant change in how things play out; the character development is like a soft hum beneath a bridge, ever present, but not overwhelming. the relationships blossom well, and the character designs are beautiful. i love kikka and her valiant heart. kudos, GBPatch, for making a game that is both thought-provoking and stirring.
This is so good it's ridiculous. Love the "tonight, someone dies" aspect and the sense of dread that comes with that. That, paired with how loveable the characters are, made me feel genuine anguish whenever I had to make a choice. If that's not good storytelling, I don't know what is.
When is the (estimated) release date for the finished version? I don't mean to pressure you or anything, I just need to mark that date on my calendar XD
This game is great. I just finished the demo and find myself continuously getting deep into the story as it goes on. The art style is beautiful even I though I first saw Bemelle and thought he's just some guy. But then he just grows on me. Haha.
I wonder about the route for now. Is there a way to save all people? I tried few times but kept loosing someone. Or "Anyone can be saved, but not everyone can be." is the answer to my question..
By the way, good work, guys. I'm waiting for full release. :D
Thank you so much! I'm happy Bemelle grew on you, haha. There are no endings where everyone lives, I'm afraid. Lake of Voices is pretty bleak that way. The lowest death count is 1 person, though most endings have 2 or more deaths.
We're working on getting it out in a few months. I hope it will be worth the wait!
This is shaping up to be an amazing game. I'm not sure what price point you plan on putting it at but i'll pay it gladly regardless. Great work and best of luck ! Also thanks for having a Linux version.
Thank you so much! I'm happy you like how it's coming along so far. Lake of Voices will be an entirely free-to-play game upon release. It's very flattering that you'd be willing to purchase it, though.
This was wonderful, I have never saved as much in any other VNs;; The art is stunning and I love the voices!! I can't wait to learn more about the characters too and the mysteries surrounding The Guide intrigues me as well.
I can't wait to play more (No pressure of course!!) Good Luck !!
Hello! I've enjoyed the demo a lot! The story so far seems interesting, and the art is so so nice, glad the kickstarter is still going :) Heads up: I've encountered the error where save\load options caused the game to freak out. Here's the log:
I'm sorry, but an uncaught exception occurred.
While running game code: File "renpy/common/00gamemenu.rpy", line 173, in script $ ui.interact() File "renpy/common/00gamemenu.rpy", line 173, in <module> $ ui.interact() File "game/screens.rpy", line 651, in execute File "game/screens.rpy", line 651, in execute File "game/screens.rpy", line 676, in execute File "game/screens.rpy", line 685, in execute File "game/screens.rpy", line 688, in execute NameError: name 'recent_save_page' is not defined
ETA: somehow unpacking the demo to the different location solved this problem for me, idk why.
I loved this so far! The story is very intriguing, and all of the characters bring such a unique flair to the story. I love Kikka so far, and I hope to learn more about the guide in the full game! I also really like the quick-time events. They add the perfect touch of urgency and feeling of engaging decision-making. The art is absolutely gorgeous (kudos to your illustrator!), and the overall style makes for such an eerie yet engaging ambiance. Also the soundtrack is very well done and suits the overall mood very well.
One criticism I do have is the voice acting does sound a little strange at time (can't lie, I found Bemelle's "Damn" to be a little too watered down, among some other lines), but the voice actors clearly do have a lot of talent and I can't wait to hear the rest! Wonderful job so far! I'm excited to follow this development. <3
Thank you so much! I'm so happy to hear you enjoyed the demo and that the timed choices weren't a bother. And, yeah, there's definitely a lot of info on the guide that you'll have the opportunity to learn.
Because the voice acting comes in starts and stops it can be a little weird since there's not the normal progression from one emotion to another, it's just suddenly there. Like with the 'Damn' example, Bemelle isn't meant to have any kind of noticeably emotional response. His strong emotions from earlier scenes have passed and he's mostly just mildly disappointed. Hopefully since the finished game will have every line voiced things will flow better.
I just finished playing through the Demo and i really liked it! :D Looking forward to the official release c:
oh and by the way! the only way i could get to the save section was to press escape. Clicking the save option on the conversation bar/main menu only opened a page where it said something went wrong. i'm hoping i could be of some help with this :)
I'm sorry about that issue with the save screen. Unfortunately we can't replicate the error. The quick menu save button works for us when we click it. If possible, could you copy the error and send it to us?